Canvas.drawTexture

Function/Meaning

Draw 3 textures by specifying shader

Type
Canvasclassmethod of
Syntax
drawTexture(texture:Texture, texture2:Texture, texture3:Texture, shader:ShaderProgram)
Arguments
texture

Specifies the texture to use for drawing

texture2

Specifies the second texture to use for drawing

texture3

Specifies the third texture to use for drawing

shader

Specifies the shader to use for drawing

Return value
None (void)
Explanation

In the case of OpenGL ES 2.0, the maximum number of textures is 8, and in 3.0, the maximum number is 16 on the vertex side and 16 on the fragment side, so you can still add them, but for the time being, up to 3 are defined.
In the future, we will make a version that passes textures in an array, and we will consider dealing with 4 or more sheets there.