The rendered font data creation tool is a tool for creating
Rendered font data.
Font.mapPrerenderedFont can be assigned to the actual font.
Rendered means that the font has been previously rendered (in this case, a TrueType outline font must be expanded and converted to a bitmap font). If you do not use this, Kirikiri will render at runtime as needed.
Because the rendered font is created in the environment of the creator, using this font allows the same font to be used regardless of the environment of the player.
The rendered font data is bitmap font data. In other words, since it is not a scalable (size can be freely changed) font like TrueType, one font file handles only one fixed size font.
Note
The creator of the original font trying to create the data for the rendered font distributes the bitmap data of many characters created from the font together with the game, etc., and combines the bitmap data with the character. If you are uncertain about whether the font is allowed to be used, it is advisable to check with the font's author.
By the way, this rendered font file is in Kirikiri's own format and is unlikely to be used for other purposes.
The author of Kirikiri is not aware of any problems that occur using this software.
This tool does not work on Windows 95 because it relies heavily on the operating system's UNICODE support. It works on Windows 98 / 98SE / ME and Windows NT 4.0, but some functions are limited. All functions can be used with Windows 2000 / XP.
Of course, it is the environment in which this font is created that is restricted by the type of OS, regardless of the type of OS that uses the rendered font data created by this tool.