This page contains Falcom 3D model and texture dumps.
For resources relating to modding Trails/Kiseki games (including a Discord server), see Trails Research Group.
The following people have used the model dumps on this page to create derivative works.
If you have questions about usage of the models in a specific environment, sending messages to people with experience in the specific environment may be a good idea.
See Trails into VR for a list of VRChat content.
Public folder: resrec:///U-uyjulian/R-fb409dac-4f4d-4b46-9517-917866f508e9
You can use the GLTF/GLB import functionality of your 3D program. If you are not sure about how to access this functionality, I suggest that you gain more experience with your 3D program.
You can use the GLTF/GLB import functionality and the FBX export functionality of Blender, which is a free 3D program.
To ensure that the PNG files are also output in the same directory as the FBX file, make sure the “Path Mode” is set to “Copy” in the FBX export settings.
An alternative to using Blender to convert GLTF files to FBX is to use Noesis.
However, I recommend that you try using Blender to convert files before using Noesis.
You can use the GLTF/GLB import functionality of Blender, which is a free 3D program.
In Blender, select the following menu option: File->External->Unpack Resources
In the program where the FBX file is being imported, you need to set the texture repeat mode to either “Repeat” or “Mirror”. Use visual feature detection to determine the correct mode to set.
In Unity, this can be done from the texture inspector window.
Please see the Unity documentation on TextureImporter for a visual of the texture inspector window.
They are in the smallest uncompressed format, in order to get more gains when inside a solid 7-zip archive.
(!!!: High resolution face textures are not included in the current dump. This will be fixed in the future.)
For high resolution face textures, please use the file fc_chrXXXfYY_conv
instead of chrXXX_YY_conv
.
(!!!: Animations in the dump may be broken, even after using these steps. This will be fixed in the future.)
To apply animations:
Now the animation should be applied.
It may be possible that the keyframes may be e.g. 100 seconds away.
To see where the keyframes are, disable “Only Show Selected” (the arrow icon) in the “Dope Sheet” view of Blender, then scroll to the right.
For some models, the animation data may not be offset from the first keyframe instead of the initial position of the bone.
In this case, please use this script to “bake” the bone positions so that it is offset from the first keyframe.
You can extract individual texture files using the 7-Zip GUI.
Alternatively, you can use the 7-zip command line:
7z x -r -o. texture_archive.7z file1.dds file2.dds ...
To figure out which files to extract, attempt to import the model file into a 3D modeling program, then look at the list of missing textures.
Yes, they contain spoilers for that respective game. If you have not played that specific game and do not want to get spoiled, do not open the model or texture files in your viewer.
For Sen1 and Sen2, they are included thanks to them being included in the update files.
For Sen3 and Sen4, and Hajimari, the files that are included with the PC version of the game are included.
MEGA has a premium service. You can subscribe to the cheapest plan and complete the download.
Alternatively, if you have multiple connections with a unique IP (example: mobile connection or VPN), you can switch between them.
After that is done, refresh the page then continue the download.
The object and plant transformations are stored in a separate .ops
and .plt
files, respectively.
The program “EDOpsParser” can print information about these files.
Please contact me for more information about these files.
For PS3 and PSVita, please visit the PS3 Dev Wiki page on PSARC.
For PS4, you will need to use the orbis-psarc
tool. This utility can be found easily using a search engine.
The following program can be used for this purpose: Heroes of Legend forum topic
The unpackpka program can be used for this purpose.
The following QuickBMS script can be used for this purpose: Link to QuickBMS script
The unpackpkg program is also available for .pkg
extraction.
If you have file names ending in .phyre
, such as .bmp.phyre
, .png.phyre
, .dds.phyre
, some certain utilities are used to retrieve the texture data.
The following Noesis script can be used for this purpose: ZenHAX forum topic
The ed8pkg2glb program can be used for this purpose.
If you retrieved the .dae.phyre
file out of the .pkg file, please see the above section.
See Ribose’s Trails asset dumps.
For Sora PC 3D model viewing, see OpenSora.
For Zero/Ao PSP 3D model extraction, see it3cnv.
Due to size considerations, I am no longer providing assets from these games publically. These files can be extracted from the PC version of the game using the ed8pkg2glb
tool mentioned above.
Kuro Character models (GLTF model+animation data only) (v4): MEGA
Kuro Character model textures (PNG texture data only) (v2): MEGA
Kuro Equipment models (GLTF model+animation data only) (v4): MEGA
Kuro Equipment model textures (PNG texture data only) (v2): MEGA
Due to size considerations, I am no longer providing non-character textures or models publically.
Kuro 2 Character models (GLTF model+animation data only) (v4): MEGA
Kuro 2 Character model textures (PNG texture data only) (v2): MEGA
Kuro 2 Equipment models (GLTF model+animation data only) (v4): MEGA
Kuro 2 Equipment model textures (PNG texture data only) (v2): MEGA
Due to size considerations, I am no longer providing non-character textures or models publically.
Kai Character models (GLTF model+animation data only): Coming later; please stand by…
Kai Character model textures (PNG texture data only) (v2): MEGA
Kai Equipment models (GLTF model+animation data only): Coming later; please stand by…
Kai Equipment model textures (PNG texture data only) (v2): MEGA
Due to size considerations, I am no longer providing non-character textures or models publically.
Due to size considerations, I am no longer providing assets from these games publically. These files can be extracted from the PC version of the game using the tools mentioned above.